@startuml
sprite $stay_current_landscape [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_STAY_CURRENT_LANDSCAPE(_alias) ENTITY(rectangle,black,stay_current_landscape,_alias,MATERIAL STAY_CURRENT_LANDSCAPE)
!define MATERIAL_STAY_CURRENT_LANDSCAPE(_alias, _label) ENTITY(rectangle,black,stay_current_landscape,_label, _alias,MATERIAL STAY_CURRENT_LANDSCAPE)
!define MATERIAL_STAY_CURRENT_LANDSCAPE(_alias, _label, _shape) ENTITY(_shape,black,stay_current_landscape,_label, _alias,MATERIAL STAY_CURRENT_LANDSCAPE)
!define MATERIAL_STAY_CURRENT_LANDSCAPE(_alias, _label, _shape, _color) ENTITY(_shape,_color,stay_current_landscape,_label, _alias,MATERIAL STAY_CURRENT_LANDSCAPE)
skinparam folderBackgroundColor<<MATERIAL STAY_CURRENT_LANDSCAPE>> White
@enduml